Here, the climate is hot and the bugs grow large.ĭense jungle is hot and humid, and often home to creatures and plants that consider potential empire-builders to be prey. Scattered tree growth is broken by course grasslands and watering holes. Steeped in magic, just who is allowed to remain in the forests' interior is the will of the trees themselves and their spirit allies.
The terrain of this region consists of lush grasslands and sprawling forests, with food and resources in abundance. However, the trees grow tall and strong, the hunting is good, and crops can be grown by competent farmers. Mountainous regions are hazardous, although those races that inhabit them rarely live on the surface.Ĭlimate on the isles in this region is changeable. The snow-capped peaks of this world scrape the sky. The oceans of the world harbor many great wrecks and treasures, as only the best seafaring races can truly master its currents and tides. It takes a determined kind of people to eke out a life here. Lakes of ice, fierce shard storms and snow-covered fjords scatter the environment. Scorched or scoured - nothing grows here and only a few races could survive in this region, let alone thrive.Įternal winter blights this region. Only the followers of the Dark Gods could hope to remain here, and even they do so at great personal risk. Nature’s rules do not apply in regions under the influence of the Ruinous Powers. Below, you can see the first overhead image from the campign (click for larger).Currently there are 10 climates in Total War: Warhammer II. “In a matter of weeks” is still the line. Queek is moving across to Karrag Orrud, putting him in contention for Karak Eight Peaks, while Teclis is now going to be in the Star Tower, to the east of Lustria.Īs mentioned, there’s still no definitive release date for Mortal Empires. A pair of New World Lords will get brand new starts, though. Playtesting of all 35 factions (on all difficulties) is said to be in progress, and CA are happy with where the balance is right now.Īt launch, none of the Old World Lords will get new starting positions, though that seems very much to be planned for future updates. Roxburgh confirms that the very early ‘Russian datamine’ of the Mortal Empires map was “pretty accurate,” and states that bits of the New World have been trimmed off because there’s “a cost to the player in terms of ballooning end-turn times and a less-interesting slog of a campaign”. You’ll need to own both games for this, but it has previously been stated that only the second game must actually be installed.
For those that have missed any Mortal Empires news up to this point, it combines (most of) the New World, with the full Old World map from Total War: Warhammer. Game Director Ian Roxburgh mostly sticks to topics that are already known, such as the aspects from Total War: Warhammer 2 that will transfer across, that parts of the New World that will be truncated, and so on. There isn’t a great deal of new information in this piece, and those hoping for a solid release date will walk away disappointed, but it does have one or two things that were at least new to me. Creative Assembly have interviewed themselves (a bit weird, yes) about the upcoming Mortal Empires campaign for Total War: Warhammer.